Official Oculus Rift to Reach Consumers in 2016

By Ryan Koss

It’s been quite some time since the Oculus Rift made its public debut on Kickstarter in 2012. Now, after years of testing and development, the Rift is almost ready for the mainstream.

Official-Oculus-Rift
Not much is known about the consumer-ready Oculus Rift, aside from its 2016 launch date. (Image: Oculus VR)

More than 9,000 supporters pledged a surprising $2.3 million to help bring the first variation of Oculus’ virtual reality headset to life. The resulting product became known as the Oculus Rift Development Kit 1 (or DK1).

Seemingly overnight, virtual reality had become the center of attention in the world of video game design and development. With an influx of developers producing exciting demos and content for the new platform, the Oculus Rift solidified itself as a valuable new technology, and one that is good for much more than just gaming.

“Needless to say, I’m a believer. We’re extremely excited here at Epic Games to get the Unreal Engine integrated with Oculus.”
– Cliff Bleszinski (Design Director, Epic Games)

After testing the Rift, Cliff Bleszinski, Design Director at Epic Games, was convinced. “Needless to say, I’m a believer,” he commented. “We’re extremely excited here at Epic Games to get the Unreal Engine integrated with Oculus.”

And Bleszinski isn’t alone. As the world waits to see what Oculus has in store for consumers in 2016, developers are already busy as they #CreateTheNext best-selling virtual reality video game.