When the Lumière brothers screened Arrival of a Train at La Ciotat in January 1896, viewers had never seen anything like it. The silent film, lasting only 50 seconds, depicts a locomotive as it pulls into the Paris station. Having seen nothing like it before, the audience fled the theater in terror, thinking a real train was bursting into the theater. An early example of virtual reality, from more than a century ago…
Uses for Virtual Reality
With the introduction of VR headsets from Oculus, Samsung and even Google, there is no question that virtual reality technology is here to stay. With much of the attention centered around virtual reality gaming, many users are missing out on many of the other uses that have been developed in the world of virtual reality:
Travel the World
Sometimes, traveling sounds easier than it actually is. Virtual reality, on the other hand, takes the stress out of traveling with the ability to transport users anywhere their hearts desire.
Many directors are using virtual reality to take viewers places they have never been. Destination British Columbia created The Wild Within, allowing anyone in the world to take a trip through the beautiful landscapes of Canada and beyond. With this ability, family vacations may gain a whole new dimension.
Prep for Surgery
Today’s virtual reality technology is allowing doctors and surgeons to practice potentially risky surgeries before entering the operating room.
This virtual training ensures that medical professionals around the world have the access they need to study high-risk medical procedures before they have to perform them. Medical students can also observe surgeries in virtual reality, helping them gain an understanding of the procedure, as well as a taste of how an operating theater functions.
Become Part of the Movie
When director Guillermo Del Toro set out to promote his 2013 summer blockbuster, Pacific Rim, he wanted viewers to become a part of the experience.
Using the Oculus Rift, fans of Pacific Rim had a chance to become a Jaegar Pilot in this combat simulator. (Image: Legendary Pictures)
With the ability to command the skies as a Jaeger Pilot, it’s no surprise that virtual reality is saving the movie business. But how exactly? Virtual reality allows directors to find creative ways to attract viewers. By immersing fans in the film, they become more attached to the to the world of Pacific Rim and other movies.
Work in Space
NASA’s Jet Propulsion Lab has combined an Oculus Rift with Microsoft’s Kinect to allow scientists to control and see through the eyes of a robot.
NASA has combined the Oculus Rift with the Kinect to allow for full-control robots on earth and beyond.
It’s not quite R2-D2, but the robotics engineers and programmers over at NASA are coming close. Using the Oculus Rift to control the robot’s head and a Kinect to mimic movements, scientists are now able to analyze incoming data in real time.
Virtual reality has progressed by leaps and bounds since being worked on by companies like Oculus and Google during the past few years. Do you want to #CreateTheNext virtual hit? Check out Digital Media Academy’s Game Design & Development courses and start creating this summer!
For more than 15 years, Final Cut Pro has remained the independent filmmaker’s editing system of choice. Its clean interface and intuitive mechanics make for a streamlined post-production process that is hard to find elsewhere. Need proof? Check out these hit movies made with FCP:
Napoleon Dynamite (2004)
The Final Cut Pro editing system met Director Jared Hess’ tight budget requirements and helped him deliver a hit. (Image: Fox Searchlight/Paramount Pictures)
John Heder starred as Napoleon Dynamite in the art-house comedy of the same name. With a next-to-nothing budget and no way to hire additional editors to cut the film, Final Cut Pro became the obvious choice for director Jared Hess and producer Jeremy Coon. They edited Napoleon Dynamite in Coon’s apartment, using a $6,000 Macintosh loaded with Final Cut Pro. More than $46 million later, Napoleon Dynamite became a lasting cult classic that helped define a new era of teen-angst comedy.
Corpse Bride (2005)
Tim Burton edited the film using FCP, and shot it using Canon DSLR cameras.
Who says Final Cut Pro can’t help bring animated characters to life? Filmed using the Canon EOS-1D Mark II DSLR, Burton’s grim musical featured his usual dark sense of humor along with many of his regular actors, including the voice talents of Helena Bonham Carter and Johnny Depp.
The Simpsons Movie (2007)
Matt Groening’s hit television series made its way to the big screen with a little help from Final Cut. (Image: Fox Studios)
After years of waiting (seven, to be exact) and more than 100 rewrites, Homer, Marge and the rest of the family became a part of Hollywood history, thanks to Final Cut Pro. FCP was used for the film and has also been used for scenes from the TV show.
Giselle is about to become a princess when her dreams of meeting the perfect prince become a reality. (Image: Disney Studios)
The film payed homage to classic Disney productions (although you’ll find more Disney easter eggs in Frozen). Edited using Final Cut Pro, Enchanted blended animation with live action to create a magical Disney experience.
The Social Network (2010)
Final Cut Pro helped The Social Network win three Academy Awards. (Image: Columbia Pictures)
Academy Award winner for Best Film Editing, David Fincher’s The Social Network immediately caught the attention of audiences around the world. Based on Mark Zuckerberg’s experiences when creating Facebook, The Social Network exposed the controversy that surrounded the building of a social-networking platform.
Focus was produced completely with Final Cut, including its titles. (Image: Warner Bros. Studios)
Editor Jan Kovac used a few versions of FCPX 10.1.x for Focus – the Will Smith/Margot Robbie con-artist film. Originally, Focus was shot in the 2.35:1 aspect ratio, but filmmakers used Final Cut to re-frame the film to 1.85:1, which they felt better suited the movie.
Michael Matzdorff, Kovac’s first assistant editor, was so impressed by the editing process that he wrote Final Cut Pro X: Pro Workflow: Proven Techniques. Focus is also the first studio film to use FCP X.
Other films that have used Final Cut? True Grit and Zodiac.
For a quick, inexpensive and comprehensive editing suite, Final Cut Pro is the choice of editors around the globe.
Making the Final Cut
From animated projects to live-action epics, Final Cut Pro has helped critically acclaimed directors and editors bring their films into the spotlight. With hands-on instruction from industry experts, you can learn how to edit a film using Final Cut Pro. So what are you waiting for? #CreateTheNext indie blockbuster this summer at Digital Media Academy.
They said it couldn’t be done: You can’t edit a major feature on Final Cut Pro.
The editors of Focus, starring Will Smith, use Final Cut Pro X’s advanced features to create a memorable scenes.
But you can. In 2002, Walter Murch used a version of Final Cut Pro (FCP3 and 4) to edit the film Cold Mountain, starring Nicole Kidman and Jude Law.
Most recently, editor Jan Kovac used different versions of FCPX 10.1.x for the Will Smith/Margot Robbie movie Focus. Kovac’s first assistant, Michael Matzdorff, was so impressed by the process that he wrote a book about it. The excellent, Final Cut Pro X: Pro Workflow: Proven Techniques from the First Studio Film to Use FCP X is now available on Kindle and iBooks and covers the FCPX workflow for Focus.
For the Edit
The book was written in collaboration with Brendan Boykin, who wrote the authorized Apple Pro Training Series for FCPX (on which DMA’s Final Cut Pro and Filmmaking classes are based).
It covers the workflow and process of working with FCPX on a big budget, high pressure major studio productions like Focus. I give it my highest recommendation.Matzdorff’s work is full of detailed recipes for the process of assembly through editing and collaborating with other software on a production as complex as this, with VFX shots, color grading and audio mixing.
It’s a wonderfully interesting read for anyone using FCP. The book is not a how to use Final Cut Pro book, as Matzdorff makes clear at the very beginning, but it does have a lot of great insights and details in the process, and what could be done with the application to bring the project to fruition.
From FCPX to the Audience
The dailies and cut versions were viewed by the studio and test audiences throughout the process at 2K resolution output directly from FCP, from the projects used in editorial. There was no conforming from an EDL cut list.
All this is possible, of course, because the original material was shot using Arri Alexa cameras and recorded using Light Iron recorders with careful backup and data wrangling throughout the on-location production process. FCP’s standard titling tools were also used to make the titles that appeared in the finished film. No added software needed.
Final Cut Pro X gives you professional dynamic tools for creating titles and effects (without spending a fortune), like those seen in Focus.
It’s All About Workflow
Just like the book points out, modern production isn’t about shooting and then editing and then adding sound and VFX: It’s about workflow. It’s a continuous process of media moving through stages through various hardware and software. And before you begin, whether on a giant major studio production or one with a more modest budget, every step of that workflow needs to be tested thoroughly.
In addition to the digital media workflow, you need to test metadata workflow, all the information about the media, the notes from script, director, camera, and sound. All of this has be preserved and attached to the media and updated as it changes.
FCPX loves metadata and has countless ways of collating and presenting it to the user. Because Focus was captured in the ProRes 4444 and RED RAW media formats, VFX could be created directly from the editor, reinserted and output for finishing without any conforming process.
The book provides a fascinating look into the intricate process of major motion picture post production.
Tom Wolsky is a lead instructor at Digital Media Academy and the author of numerous published books about Final Cut Pro. He has decades of professional television experience, including his years of work as an industry-respected producer for ABC News.
Capturing the perfect image is tough. When your little brother isn’t photobombing your shot, then it is probably the sun (or lack of it) washing out the colors in your scene. Final Cut Pro offers built-in tools to help both new and experienced editors easily control color in their films.
In this How-To, you’ll discover the basics of color correction using waveforms and other professional techniques.
What You’ll Learn in this Video:
- How to correct color in video using Final Cut Pro
- How to use the Inspector
- How to read wave forms
- How to manually adjust color levels
- How to manually adjust exposure
- How to map individual samples to keyboard commands
Lights, Camera, Action!
Want to #CreateTheNext heart-pounding edit? Come to Digital Media Academy this summer and learn how to make movies working as part of a real film production team in DMA Studios or learn how to create Hollywood special effects using the same professional editing and special-effects techniques used in blockbuster films.
Filmmaking courses at Digital Media Academy places students in production teams simulating a real-world production environment. Using cutting-edge Canon cameras and top of the line Apple computers, students become independent filmmakers as they plan, shoot and edit a film of their own.
Visit Digital Media Academy’s YouTube Channel for more How-To’s and helpful advice.
Considering a job in the music industry? Aside from being an artist, possibly the most important role in the music business is that of a music producer. It’s true: you don’t have to be a musician to get into the business; the people that sit behind the mixing board can be equally important. Depending on the project, a music producer can wear many hats:
1) The Idea Guy
A music producer can help gather ideas for a recording project. The truth is, artists actually hire music producers to help pull songs together. The production of an album is essentially a CD of 12 to 15 “ideas.” Take, for example, The Beatles’ Sgt. Pepper’s Lonely Hearts Club Band. This concept album was made while working with producer George Martin. The Beatles changed music.
2) The Sound Guy
When the idea of the album is agreed upon, the music producer gets ready to listen. The producer will be responsible for making the decisions of song and musician selection and working with the band to bring the sound together.
Lots of times a band will go into the studio with the general idea of an album and a notebook full of songs. The producer’s job in that situation is to help select the best songs and determine which songs best support the overall concept and idea of the album.
To bring an artist’s vision to life and the songs to their full potential, additional musicians may be needed. Maybe the chorus of a song would benefit from a horn section…but none of the band members play any horn instruments. Or maybe a band member needs to be replaced. It’s the producer that’s responsible for making these tough decisions, which can ultimately make or break the album.
3) The Advice Guy
Once the musicians and songs are selected, the producer then becomes the coach in the studio. The producer is now responsible for getting the musicians to come together and create their ideas. A producer might help a drummer find his “groove” or help a guitarist find a different approach for his solo. A producer may also provide spiritual support, giving a vocalist the confidence they need to give their best vocal performance.
4) The Scheduling Guy
It’s the producer’s job to keep the production on schedule not just in terms of finances and release date, but also in terms of morale and fatigue. Getting a record released on time doesn’t matter if your vocalist was worked to death and didn’t provide his or her best performance.
5) The Follow-Up Guy
Once the production is completed, the musical artists get to go home, or back on tour. But the record itself is far from being finished. The producer oversees the final mixing and mastering process. The mix brings all the audio elements together, while mastering gives each individual track the same overall sonic quality. This is all the responsibility of the music producer. A producer may also work with a record company to determine upcoming track releases and tour appearances.
No matter the genre…be it Hip-Hop, Pop, Rock or Electronica…there are many incredible jobs in the music business. A music producer brings everything together and makes it sound great. If you want to learn more about making music, explore DMA’s Music Production camps.
See what teens made at Digital Media Academy film camp this summer in Chicago!
This video was made by shooting hundreds of individual JPEG photos and piecing/editing them together in Final Cut Pro. This was made during DMA Film Camp in Chicago this past summer in the Teen Film Editing and Filmmaking Course. Learn how to make a movie like this at a DMA course this summer!
Written By Ben Waggoner
Wow, the year just keeps skipping past; this post has been on my to-do list for a month now. And my video compression classes are approaching at a rapid pace, with signups for Digital Media Academy @ Stanford University already open!
These classes are among the highlights of my year. I never learn faster than when I’m teaching, particularly when I get the great students that attend the sessions. Skill levels vary widely, and the course is designed to accommodate that. But everyone’s got something unique they’re trying to do, whether it’s a supervisor of a high-volume compression department getting up to speed on new formats, or an educator incorporating videos of marine animals into the classroom. And it’s those real-world projects where the rubber meets the road. The focus of the classes is on hands-on art, science, and craft of video compression. It’s all about how to get the best results out of real-world content with real-world workflows, within all the real-world constraints we have to operate under.
” When Microsoft was recruiting me back in 2005, one of my top requirements was that I keep on teaching these classes, with full freedom to cover the formats and technologies that matter, even if competitive with our own. It was an easy sell – they understand the value of me understanding everything. And of course, now that VC-1 is a SMPTE standard and Silverlight is getting H.264 support, the era of proprietary media formats is over anyway. So while we’ll certainly spend time with VC-1, WMV, and Silverlight, we’ll also cover MPEG-2, MPEG-4, Flash, DVD, Blu-ray, Ogg Theora, and other formats and players based on class interest.
Class time is roughly split between lectures/demos and hands-on time doing projects. Each student gets their own workstation loaded with the latest and greatest compression software and related tools.
And I really encourage students to bring along some of their own content and projects, particularly one’s they’ve been having trouble with. Nothing beats that kind of variety of real projects to teach the tips and tricks of our craft.
Stanford University: August 10-14
This is the one that started it all; 2009 makes it a full decade since the very first 2-day class I did for the Stanford library science department on authoring QuickTime for education . We’ve been doing the current week-long format for eight years now. The program that ran that class evolved into the Digital Media Academy, which now runs a very wide variety of classes. My 9 year old son came along last year to take a great LEGO Robotics course the same week. He and James Clarke (who took the class) really hit it off; the three of us can deliver quite a whirlwind of nerdish intensity.
Since it’s a one week intensive, it works as a destination class; we get people flying in from around the world. On-campus dorm rooms are available (and quite nice; I stay in one), with other lodging options available, and a meal plan.
DMA offers fun and creative learning for the whole family!
Have you ever wished that you could attend a summer camp just like your children? Well, now you can. This summer, Digital Media Academy’s adult, teen, and kids summer programs will allow both you and your children to learn the latest in creative technology. And while you’re busy producing digital movies, creating web sites, or designing games, you’ll also get to share in your child’s learning experience-first hand. Imagine what dinner conversations will be like instead of the typical, “So, what did you do today?”
Digital Media Academy: Creative Technology Immersion
Digital Media Academy provides adult learners, including teens and kids, college students, K-20 educators, and industry professionals with a weeklong learning experience in a summer retreat or camp environment. In addition, participants can earn 4 quarter units of Stanford Continuing Studies credit. Courses include 3D Animation, Web Design, Strategies of Game Design, and Digital Video. Digital Media Academy attracts award-winning instructors such as Ben Waggoner (“world’s greatest compressionist”), New York School of Visual Arts’ Steve Adler, and veteran ABC producer and best-selling Final Cut Pro author, Tom Wolsky among others.
News from HQ by Philip Harding
Summer 2014 is in full swing at Digital Media Academy! Now here’s a look back at some earlier days at DMA…
Palo Alto, CA March 1, 2008 — Digital Media Academy is recognized as the premier summer camp for youngsters, teens and adults. The whole family can enjoy learning the latest digital art and media techniques from top instructors in an encouraging project-based environment using state-of-the-art equipment. The 5-day courses for kids and teenagers can be taken individually or combined for multi-week certifications at prestigious college and university campuses that includes University of Chicago, Stanford University (San Francisco area), Harvard (Boston), George Washington U. (Washington, D.C.), University of California – Los Angeles (UCLA), UC San Diego, UC Berkeley and more. At DMA, your child will be taught how to design and create video games, movies and websites, while developing lifelong passion and skills that translate directly to careers in design, engineering, computer science, and more.
DMA has something for each member of the family with its diverse offering of courses. Digital Media Adventures summer computer camps cater to ages 6-12, with day and residential camps in robotics, game design, web design, filmmaking and cartoon and comic creation, taught by professionals and teachers with a passion and talent for inspiring young minds.
Teen summer tech courses for ages 12-17 are offered at beginning to advanced levels with an optional residential pre-college experience. DMA is partnered with the John Lennon Educational Tour Bus (www.lennonbus.org) to offer a music and video production course that is sure to attract students from around the world. Adults can take professional level courses in film, web design, photography, animation and more.
What better summer experience than channeling your family’s creativity and passion for video games and technology into an exciting educational experience? Contact DMA online for more details or call DMA Guest Services at (866) 656-3342 to register for classes now!
News from HQ by Philip Harding
Have you ever wanted to know how to make a music video like professionals in the music industry?
Digital Media Academy is offering a week-long Music Video Production training course at many prestigious universities across the U.S. Get involved with the multi-billion dollar music industry. Get a jump start in your career! Mix beats, record samples, and create a sweet video production in just one week. This 5 day class will teach you the techniques of making music and making videos – then mixing the two skills together.
Learn the skills to make music videos like you’ll see on MTV and VH1. Work on the latest computer equipment, video equipment, audio recording equipment, production software and cameras. The only limit is your creativity at DMA summer camps!